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Post by DM blessedone on Nov 25, 2008 22:09:28 GMT -5
Unfortunately, the threads never developed that far. Those of you who have played on a Play-by-Post know what I elude to here. Oh yes, I fully understand on that one! I used to do the Play-by-Post thing there for a while and got very, very....yeah.......Undersood on that one.
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Post by tapemeasure on Nov 26, 2008 8:53:43 GMT -5
Try to flip that annoyance to the side of the DM, now. You spend an amount of time recruiting characters and tying plot lines into them, and then they disapear for days, weeks, months, or jus tdorp off the face of the Earth.
Bah...I could rant about that for days...
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Post by highwayman on Jan 17, 2009 16:49:42 GMT -5
If possible, a network of anti slavers. May work well with the UD and the emerging thayan stronghold.
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Post by trassin on Feb 21, 2009 13:43:41 GMT -5
These seem like they would be good ideas to me. It would also be nice if there were some "evil" things to do for new players. It could be that there are and I just missed them but it seemed like everything available to my new evil chaotic character in the way of missions goes very much against the idea of him being evil.
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steelforgedsword
Senior Member
"Is anything more scary than Homer Simpson with a Gun?"
Posts: 335
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Post by steelforgedsword on Mar 2, 2009 12:30:01 GMT -5
Don't know if this is done already:
Maybe a thread in this forum for DM's and/or players to list what times they play, when events are upcoming: either persistant campaign or just a random thing on a Friday night lets say.
I think this would make it easier for newer players, including myself, and others to find opportunities to roleplay and become more involved in the goings-on on the server, increase organization among the newer players, etc.
Anyone use Neverwinter Connections?
;D
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Post by DM Sir Carnifex on Mar 2, 2009 14:30:18 GMT -5
A schedule is something I could never work with. I do almost anything randomly depending on where the players happen to be, what types they are, etc. Just wander around the world and I may drop an event on you like a bomb. That's what's happened to many others around here. ;D
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Post by eggshen on Apr 14, 2009 18:34:18 GMT -5
I'm not a big fan of "events" so much. They tend to involve spawning lots of critters and fighting the viscious lag monster.
I'm more of a fan of DM's possessing NPC's in order to foster whatever plots they dream up. The more complicated, the more twists and turns, the better. Using adventurers for their own ends, that sort of thing. Or giving the players certain responsibilities that they can carry on when the DM is not around.
Fighting may obviously come up, but the less needed, the better. We already do plenty of grinding and fighting as it is. And if the set-up is done well, players may end up fighting each other, saving the need for the DM to create an army of undead.
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Post by Dies Irae on Apr 14, 2009 19:03:00 GMT -5
I'm not a big fan of "events" so much. They tend to involve spawning lots of critters and fighting the viscious lag monster. I'm more of a fan of DM's possessing NPC's in order to foster whatever plots they dream up. The more complicated, the more twists and turns, the better. Using adventurers for their own ends, that sort of thing. Or giving the players certain responsibilities that they can carry on when the DM is not around. Fighting may obviously come up, but the less needed, the better. We already do plenty of grinding and fighting as it is. And if the set-up is done well, players may end up fighting each other, saving the need for the DM to create an army of undead. I agree here. I literally just crashed (more than once) from a random DM event in Central Sshamath held just moments ago. The DM did not introduce a plot, but merely began spamming monsters in (what is at the moment) one of the most buggiest and instable of areas in BG. The event then moved to Northern Sshamath an even more unstable area... I then crashed multiple times thereafter opting not to continue. I agree with eggshen in that it would be much more interesting if DMing would be more creative and innovative in the sense of creating a theme-based events with RP storylines for the sake of enriched RP ambiance and immersion.
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Post by Zealote on Apr 14, 2009 20:52:03 GMT -5
Everybody has a DM or two that fits his style of play. If a DM has a different style than yours, just dont join their events.
But since we have a playerbase with different playstyles, we also have different DMs. Each with his own style.
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Post by DM Sir Carnifex on Apr 14, 2009 22:29:42 GMT -5
I almost always do RP events. Most times there is little fighting to be done but a lot of thinking and decisions to be made. As a player I don't like grind events, and I don't like them as a DM, so you should be in luck if you run into one of mine.
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Post by eggshen on Apr 15, 2009 0:53:20 GMT -5
Everybody has a DM or two that fits his style of play. If a DM has a different style than yours, just dont join their events. But since we have a playerbase with different playstyles, we also have different DMs. Each with his own style. Well, that's not a bad plan. The problem with it, and this is something I experienced as well (I actually could NOT log my pc back in to Sshamath, just kept crashing over and over even when the event went to Northern Sshamath), is that if the DM's particular sytle makes the server insanely laggy and/or buggy, then there is no way for me to avoid it.
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Post by allafif on Apr 16, 2009 21:12:03 GMT -5
March of the GiantsRoland Addams, a wizard who studies necromancy in order to better combat the undead, has been studying giants, their physiology, and the effect of undeath on them (link). After killing a small hill giant hunting party, he attempts to reanimate them. Should this succeed, he decides to test their capabilities in undeath relative to the common smaller races. He directs them to wait out of sight for five hours (giving himself plenty of time to leave and remove himself from suspicion), then proceed north along the Trade Way. They are to defend themselves from attack, but not pursue anyone fleeing or initiate combat themselves. Roland himself will be waiting farther north, to join anyone who responds to the threat. Should the giants somehow make it to Baldur's Gate, they are to do the funky dance until they are attacked or otherwise cleaned up. Well, that's more in line with Roland's sense of humour, but they could also attack the walls if that would be more dramatic.
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Post by Zealote on Apr 16, 2009 21:18:56 GMT -5
Everybody has a DM or two that fits his style of play. If a DM has a different style than yours, just dont join their events. But since we have a playerbase with different playstyles, we also have different DMs. Each with his own style. Well, that's not a bad plan. The problem with it, and this is something I experienced as well (I actually could NOT log my pc back in to Sshamath, just kept crashing over and over even when the event went to Northern Sshamath), is that if the DM's particular sytle makes the server insanely laggy and/or buggy, then there is no way for me to avoid it. It was not the event that made the server laggy. The server was laggy that day due to a problem, host side. Now, this thread is about event ideas, not even opinions. Thank you.
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Post by devercia on Apr 19, 2009 17:43:08 GMT -5
Some holes to be filled, but here is the beginnings of one.
-Ethos, Logos and Pathos.
A young nobleman is offering a reward for the return of his monthly duties to his liege, which were stolen on the roadside. For several years this has happened. The noble man tells that this happened not too long before his father died in a duel.
Rumors of a bandit ring give players a lead. In a plead to spare his life, a bandit admits to planning to waylay a nobleman's tax caravan in the coming days at (insert location) but the band had no history of similar deeds. upon questioning of the nobles name one female bandit admits to being a one night consort to this nobleman when she was a harlot in a roadside inn. He apparently refused to pay her and beat her instead. She tells of how she pleaded with Bain to curse him and his wealth.
Upon arriving at the location of the tax caravan, dead tax farmers and feathers are everywhere.
Nearby three Erinyes stand around, sacrificing gold in crucible to Bain. The three are named Logos, Ethos and Pathos, and must be convinced that they should stop their duties to Bain by attacking the tax caravans. Each must be convinced in a different manner, and will be more or les able to be convinced.
Logos responds to logical reasoning and legalisms. She is is keenly aware of bluffs(HighDC) but responds well to diplomacy. She will attempt to divide the players with temptations (gold, items ext.) for evils and chaotics, and try to bluff lawfuls into thinking that the erinyes have the right of revenge.
Pathos responds to emotional appeals. Despite being selfishly evil, she does not like to be thought of that way. She is easily bluffed, but resistive to Diplomacy and almost impossible to intimidate. Pathos will attempt to convince the goods and lawfuls that the nobleman and/or his son are deserving of retribution for their unscrupulous deeds.
Ethos responds to character. Players must convince Ethos that they are great, right, and able to force their will despite anything else. Ethos cant be disarmed with diplomacy, but must be intimidated or failing that, bluffed into thinking she is not in a place to contend with the players. Ethos will attempt to intimidate the players with shows of strength. These threats should pose a real danger to the players.
Pacifying even one of the Erinyes should be rewarded. The players should not be expected to be able to pacify all of them, but given a chance to.
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Post by changanjie on Apr 20, 2009 2:12:33 GMT -5
Groz the Troll
Groz is your common cave troll. He loves to hoard treasure, and eat adventurers. However one particular day his bitter enemy, the forest troll Freds, steals both of Groz's wives (that's right, he has two). Distraught and upset, Groz goes searching for them. However it just so happens that the distraught and upset Groz encounters a group of adventurers at [insert location here]. Groz tries to rally the adventurers to help him find his wives.
- If the adventurers agree, they are sent to find Groz's two wives. They must kill Freds and bring them back to Groz. Groz is so happy to see his two wives that he gives them both a big, sloppy troll kiss, and then runs away to his cave singing "Freds is deds" and returns with the largest sack of gold ever seen by adventurers (massive gp reward each).
-If the adventurers disagree, Groz dies, and they get NUTHIN!
Muahahaa
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