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Post by astralwyvern on Aug 17, 2008 2:26:58 GMT -5
I will push it until it can no longer be pushed. Good luck on the trash. I will not stop until I am dead. I have been checking traffic levels, and I hate to say it; but they are low (at least on my end). I will have to do some test to make for sure.
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Post by shawnystyle77 on Aug 17, 2008 3:30:17 GMT -5
I have seen this happen at least two times. I zone into an area and there a lot of remains laying around. I go and loot them all up, they arent empty. I have noticed that if you zone/log into an area where no players are, every mob despawns, or they just don't spawn until after you zone in. It seems to me that maybe after a player zones out of an area everything in it dies? Also I have seen lot of mobs with less than full health. Ok, this is most definitely happening. Today I was one of the first ones on, all the wolves were dead and all their remains had loot in them. Ive seen this happen at treants, minos and I belive the Bugbear caves. In the caves you can see the "glowing" effect from the remains, but they appear to be under the surface. Most of the bags go away but some do not even after being looted. If we could get the "chest" system back in, I believe this would solve a lot of the lag. Please do not reply if you are just a player, Dev's, admins, dm's need to see this.
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Post by shawnystyle77 on Aug 17, 2008 5:46:46 GMT -5
I have seen this happen at least two times. I zone into an area and there a lot of remains laying around. I go and loot them all up, they arent empty. I have noticed that if you zone/log into an area where no players are, every mob despawns, or they just don't spawn until after you zone in. It seems to me that maybe after a player zones out of an area everything in it dies? Also I have seen lot of mobs with less than full health. Ok, this is most definitely happening. Today I was one of the first ones on, all the wolves were dead and all their remains had loot in them. Ive seen this happen at treants, minos and I belive the Bugbear caves. In the caves you can see the "glowing" effect from the remains, but they appear to be under the surface. Most of the bags go away but some do not even after being looted. If we could get the "chest" system back in, I believe this would solve a lot of the lag. Please do not reply if you are just a player, Dev's, admins, dm's need to see this. OK, I tested some things out today right as the server came up, absolutely no lag at this point. I go to wolves and wait for them to spawn. Get 3-4 to chase me and zone out. Im the only person on the server so the zone is empty. I rezone back to wolf area and there are 3-4 remains with wolf hides in them. MOBS ARE dying and leaving loot when you zone out. This has to be causing all the lag.
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Post by DEV Driller on Aug 17, 2008 8:09:20 GMT -5
Etched needs to put this in the on mod load script. SetLocalInt(GetModule(), "X2_L_NOTREASURE", FALSE); Thanks, -driller Ok, this is most definitely happening. Today I was one of the first ones on, all the wolves were dead and all their remains had loot in them. Ive seen this happen at treants, minos and I belive the Bugbear caves. In the caves you can see the "glowing" effect from the remains, but they appear to be under the surface. Most of the bags go away but some do not even after being looted. If we could get the "chest" system back in, I believe this would solve a lot of the lag. Please do not reply if you are just a player, Dev's, admins, dm's need to see this. OK, I tested some things out today right as the server came up, absolutely no lag at this point. I go to wolves and wait for them to spawn. Get 3-4 to chase me and zone out. Im the only person on the server so the zone is empty. I rezone back to wolf area and there are 3-4 remains with wolf hides in them. MOBS ARE dying and leaving loot when you zone out. This has to be causing all the lag.
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Post by DEV Driller on Aug 17, 2008 8:41:05 GMT -5
The updates to fix lag issues has been uploaded. It is now up to Daroff to apply them.
Thanks, -driller
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Post by juliam on Aug 17, 2008 9:10:35 GMT -5
it will surely resolve some lags i offered my help please dont wait until you are discouraged before asking me
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jasonpauldegraaf
Senior Member
"There is a crack in everything God has made." -Emerson
Posts: 331
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Post by jasonpauldegraaf on Aug 17, 2008 20:46:25 GMT -5
Okay, the lag is much much better, but still very persistent.
The primary thing I'm noticing is that many bags (1/3 of them or more) do not disappear. A lot of empty bags hanging around an area may cause for a lot of lag, but I'm not sure.
Thoughts?
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