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Post by Iceshard on Jul 22, 2008 11:24:41 GMT -5
Progress Report:
Flaming Fist NPC's are completed with about 7 or so troops Purple Dragon Knights of Cormyr are completed with about 7 or 8 troops (One special Guest)
I will also be doing:
Fallen Crusaders (Prob evil tormented mobs) The Dread (Vampiric mobs) The Infected (For upcoming events and lore) Merchants, about 8 or more of them.
I should be finished sometime this week, but my activity will be minimal in the server till they are completed. -Ice
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Post by Iceshard on Jul 23, 2008 13:04:48 GMT -5
Another Daily Update:
90 New magical shields have been created, 30 of each type (light, heavy, tower)
I need to fill in some more item gaps where we are lacking then I can move onto the merchants, but that should be quick enough. However I woke up late today and have to go into work earlier, so I cant work on it anymore for right now, maybe when I get home.
-Ice
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jasonpauldegraaf
Senior Member
"There is a crack in everything God has made." -Emerson
Posts: 331
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Post by jasonpauldegraaf on Jul 23, 2008 14:22:59 GMT -5
Sweet, Ice! Good work, man. I'm excited to see them.
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jasonpauldegraaf
Senior Member
"There is a crack in everything God has made." -Emerson
Posts: 331
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Post by jasonpauldegraaf on Jul 24, 2008 16:21:14 GMT -5
Ice, keep kicking butt with these man. I'm excited to see what you have in store for us. Thanks a ton!
Here's a quick request: There is a cool cloak in the item/armor modification tool that is "unseen" (meaning, you equip the cloak but you do not see it on your character). I was curious if you can do that with helmets as well? There really aren't a lot of good looking helmets/bands for girls and I would love to have the option of an "unseen" helmet modification. Is that up your alley or one of the DEVs?
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Post by Iceshard on Jul 24, 2008 20:03:41 GMT -5
There isnt much I can do for that unseen thing, though Im sure I can click the option for it not to draw the helemt. Ill dink around with it when I get back in the toolset.
Daily Update: 20 Rods have been created for all those casters out there that want a little extra kick or higher end spells put into them.
7 new bows and cross bows added in, these are unique items and are a little more powerful starting out.
15 new weapons are being added, all unique levels to counter balance the item gaps for those types of weapons, they include Kama, Rapier, Flail, Morningstars, and some others.
5 New staves added in for those casters who want something just as special as they are, though be prepared to drop some coin on these pleasent additions.
5 new clothing armors are also coming in for monks and those who dont use armors
15 new armors are coming as well to fill the gaps for those wanting studded leathers, chain shirts, chainmail, and a few more of the commonly used armors
10 new helmets are also being added in to give an edge for those who can afford it, though I may change this to 30 with the quickness of the new degree system Im putting in.
Also for all the items already in the game, I have modified them slightly to increase them. Some items have had their base dropped down and will grow over a power scale now. If you should have one of these items and it happens to be affected, let a DM know and they will help you out. After this update you wont see any more +1 stuff, instead itll be laid out like..
Item Name, Lesser Item Name Item Name, Greater
For those of you who plaid on SoH, this is how their items are set up, and most of mine are now reflecting varying power levels. These items are in addition to the NPC's Ill be workin on as well. Stay tuned.
-Ice
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jasonpauldegraaf
Senior Member
"There is a crack in everything God has made." -Emerson
Posts: 331
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Post by jasonpauldegraaf on Jul 24, 2008 20:50:56 GMT -5
Ahhhhhhhhhhhh sweet! When is the update coming?! When?! When?! When?!
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radium
Active Member
... ON THE DARKNESS!
Posts: 169
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Post by radium on Jul 24, 2008 21:37:31 GMT -5
Dwarven waraxes? *looks hopeful*
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Post by Iceshard on Jul 25, 2008 20:55:40 GMT -5
Well guys due to my schedule pickin up for the weekend and Im taking a small break from toolset and the server to not get burned out, I will be sending everything I have done up to this point to Driller tonight so he can put it into the mod for DM's to use. I should be able to get back to work and finish this up though before next weekend which still should fit in with JLF's update.
Sorry for the inconviences, but this coming update should be rather large. Cheers, Ice
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deserk
Active Member
Posts: 200
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Post by deserk on Jul 26, 2008 11:31:54 GMT -5
Weee! Seems like I've gotten some internets just in time.
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Post by Iceshard on Jul 27, 2008 15:24:11 GMT -5
Im back guys, though this weekend Ill be out of town till saturday then I have a family reunion and some bridal shower thing going on at my house for the in-laws. However tonight I should be back in toolset trying to toss together the remaining items and NPC's then be in server tomorro morning and afternoon before work. See you then! -Ice
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Post by otomotetsuo on Jul 30, 2008 13:23:05 GMT -5
Hello all. Let me start off by saying how impressed I am by the amount of quality work that has been done on this module so far. It is truly fantastic and I cannot wait to see what happens here in the not-so distant future. Ice, I have done some looking around, and I just wanted to make mention that I have found some minor grammatical and spelling errors in some of the items I have seen for sale. (Some transition names as well, now that I think of it.) In the general scheme of things, I realize that this is a small thing and I hope that no one will take offense at the mention of it. It should be known, that I am an huge fan and believer in making modules that fully realize their immersive potential. Some may think that typos and such are easily overlooked, but to be perfectly honest with you, when it gets out of hand, it can ruin the genius behind any good idea. *places hat squarely in the center of the table with a nod* If there is any way that I can contribute or assist this brilliant piece of work, please do not hesitate to ask. -Otomo Tetsuo
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Post by Iceshard on Jul 30, 2008 17:48:07 GMT -5
yeah I know some descriptions have typos in them, I am running descriptions through Word as I work now to catch these. I still dont have an ETA for JLF's portion of his updates, so Im working at a relaxed pace for the time being. Dont have much more to do though for this coming update on my end. -Ice
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Post by Iceshard on Jul 31, 2008 7:37:14 GMT -5
Ok guys, I sent most of the update off to JLF, however there are still some things I need to do. What he has is well over 700+ items, about 200-300 are new. He also has two TEST merchants I sent him, dividing the items up between magical and non-magical.... This means you have A LOT to dredge through. Also a couple sets of NPC's were sent off to him (Amazons and Fallen Crusaders)
Reason for this is because Im off for the weekend, and if he decides to update, I wanted my portion to be there. When I get back Ill be working some more in Toolset to bring out the Hobgoblins, finish up on some items (spell check on old old ones) and flesh out the merchants since how many are still in debate.
Enjoy if there in! -Ice
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