broham1
Senior Member
QC Team - Karmic swing
Posts: 386
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Post by broham1 on Jan 30, 2009 16:02:51 GMT -5
Here is a way I regard things at times: Any member of the Fist who gets assassinated turns into a generic one. The same would go for other members of organizations (providing they are not really important members that bear mentioning). Also, for this reason, when I do executions from now on, if the person really does die in the execution (does not escape) then I will do it without mentioning names. XP and gold penalties may apply, however. If an assassin gets xp penalty and gold loss...the the goodie should have to give up the same...fair is fair...
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Post by Zealote on Jan 30, 2009 17:00:05 GMT -5
Exactly what I've posted in the first page. Now regarding permadeath. Its possible to be executed and still come back to life. You can die to mobs and come back to life. I dont see anyone complaining about that. And what do you lose? XP. Same standart penalty should be applied to executions
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Post by DEV Jlf2n on Jan 30, 2009 17:24:29 GMT -5
Just do it like they do in cartoons. You kill the bad guy and he always shows back up the next week. No matter how hard they tried, they never killed Cobra Commander. ;D
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Post by DEV Akavit on Jan 30, 2009 19:48:56 GMT -5
Generallly after being PvP killed I just switch to a different PC for at least the remainder of the day.
As for how to RP the relationship between the killer and the killed, I generally "forget" that the event ever happened and it takes on the same level of importance as a PvE death. Unless the PvP was part of an important plot-line, there really isn't any reason to take it into consideration. Oftentimes I play characters with PvP oriented RP simply because no matter how good the AI is, a human opponent is the only way to get a real challenge.
Some sort of PvP penalty might make sense but I'm generally opposed to it as I have witnessed too many incidents of people starting arguments over minor details simply because they suffered a 60 second knock-out. If there is a penalty I'd expect there would be all sorts of accusations about the "other" guy cheating or using cheesy tactics.
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Post by DM Sir Carnifex on Jan 30, 2009 20:15:40 GMT -5
Here is a way I regard things at times: Any member of the Fist who gets assassinated turns into a generic one. The same would go for other members of organizations (providing they are not really important members that bear mentioning). Also, for this reason, when I do executions from now on, if the person really does die in the execution (does not escape) then I will do it without mentioning names. XP and gold penalties may apply, however. If an assassin gets xp penalty and gold loss...the the goodie should have to give up the same...fair is fair... I'm not sure you understood my meaning on this. I wasn't referring to PvP here. PvP itself shouldn't result in XP loss because, as akavit said, there'd be way too many complaints and arguments about it to make it even worthwhile trying. What I am referring to are specific executions in which a person is actually executed by the Flaming Fist, not the Mexican standoff in the middle of the street between two people who don't want to make way for the other. Now, I've only done four trials here in the four months I've been DM. One resulted only in banishment from the city, one permadeath (which was agreed upon, then subsequently ignored. Oh well), one person escaping, and the fourth not finished yet. So far there have been just two penalties. One was a fine, the other XP (which wasn't actually a penalty, but just refraining from reimbursing XP after death.) However, if I look at the other end, I can count many, many, PCs on the good side who have already been killed (and sometimes more than once). Your suggestion, it seem, would be having these good PCs constantly knocked down in XP time and again. No, punishing the people who get assassinated is not a good idea because this in itself will encourage griefing (and believe me, there WILL be complaints). We'd soon have a bunch of lower level (and getting lower all the time) "goodies" who get knocked for XP every other day while the "baddies" grow in power. I'd rather avoid that whole scenario and just stick with the [very rare and not-so-harsh] punishments doled out by the law. Criminals already have an advantage in the PW in that they can attack when they want and where they want, while the good have to wait for something to happen to be able to do anything.
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broham1
Senior Member
QC Team - Karmic swing
Posts: 386
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Post by broham1 on Jan 30, 2009 22:04:12 GMT -5
If an assassin gets xp penalty and gold loss...the the goodie should have to give up the same...fair is fair... I'm not sure you understood my meaning on this. I wasn't referring to PvP here. PvP itself shouldn't result in XP loss because, as akavit said, there'd be way too many complaints and arguments about it to make it even worthwhile trying. What I am referring to are specific executions in which a person is actually executed by the Flaming Fist, not the Mexican standoff in the middle of the street between two people who don't want to make way for the other. Now, I've only done four trials here in the four months I've been DM. One resulted only in banishment from the city, one permadeath (which was agreed upon, then subsequently ignored. Oh well), one person escaping, and the fourth not finished yet. So far there have been just two penalties. One was a fine, the other XP (which wasn't actually a penalty, but just refraining from reimbursing XP after death.) However, if I look at the other end, I can count many, many, PCs on the good side who have already been killed (and sometimes more than once). Your suggestion, it seem, would be having these good PCs constantly knocked down in XP time and again. No, punishing the people who get assassinated is not a good idea because this in itself will encourage griefing (and believe me, there WILL be complaints). We'd soon have a bunch of lower level (and getting lower all the time) "goodies" who get knocked for XP every other day while the "baddies" grow in power. I'd rather avoid that whole scenario and just stick with the [very rare and not-so-harsh] punishments doled out by the law. Criminals already have an advantage in the PW in that they can attack when they want and where they want, while the good have to wait for something to happen to be able to do anything. No man I guess I shoulda explained better.. All a baddie can do is PvP..We Have a cell too.... But without DM involvement (We are player ran now) it's hard to hold someone for ransom or whatever... But the Fist....they have you... Someone who can port and spawn backup...lol... Just like the fist...the "Guild" is stronger than the handful of people represented on the server. Thats all I'm sayin...
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Post by Ryokami on Jan 31, 2009 0:26:55 GMT -5
Well, there was I wandering in the UD with my happy little drow (yay!) when I was given the oportunity to assassinate a target. *Evil grin* BAM! Done... target assassinated... err... what now? Well, point is: it's very bad for assassins when their targets won't really die... So the best we came up with was the loss of memory for the past days, so the target wouldn't remember why and who killed it... actually, it woudn't remember even of being assassinated. I thought it to be a little lame though, So what I wanted to ask is if anyone got a better idea than that, and if this should be turned into a protocol or something... Ideas? Ok I really didnt read all the posts here but from what I have seen here... yeah when you assassinate a character you RP it out, when they get back up with full life it will make it easier for you to rp.. like picking up the body and moving it to another location so you dont leave to many tracks and then when you leave the zone the player will leave... There is suppose to be a memory loss after the general attack and the only way he/she knows about it is when an actual player stumbles across you or the corpse. If a player happens to come across the person you have just slain and set in the bushes he should be able to RP being badly injured to almost near death and that is when shit hits the fan. The whole perma death experience I was thinking more along the lines of doing that with Ryokami, except for him actually to be dead and no more play time with him. That would be a good example as perma death, like I would have been captured by the notorious Juston Crownsilver (Greatest Fist of All) and from there I would be hung by the neck till dead. That was a general idea I had going for Ryokami before I took my leave of absence, Ryokami was going to basically turn himself in and make sure Juston was the person behind it. Ryokami figured if he would kill himself that Bane would seek to aid him for one of his acolytes was captured and maybe would create some type of on going war between the Good and Evil... I dont know I had this whole plot out and would have been epic I didnt leave
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