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Post by Zealote on Jan 23, 2009 23:56:47 GMT -5
Can we please remove the changer from the eye menu? I know it make things easy, but actually make things too easy. People can change the looks out of the blue and that makes it hard to recognize them. Evil characters can change their looks easily and in seconds, in the middle of the woods. If the changer was restricted to the smiths and lets say, Aello's for cloth changing, people that need to be in disguise would have to hire or get some thralls/slaves or accomplices to get them new disguises. Could be moved to Maltz, the Thunderhammer and Aello's Discount (For clothing only maybe..) With the changer in the eye menu the disguises are almost limitless. With that restricted to the blacksmiths, they would have to buy some extras or do as I've said above. But either way, puts some limits to the number of times someone can disguise with different things.
Thoughts?
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Post by adzling on Jan 24, 2009 0:01:39 GMT -5
makes sense i guess. i have to say that one of the coolest things for me on this server is the appearance change hak, i did in 20 minutes something that would have required a trip to the toolset and a few months wait for the admin to get it ingame.
as long as you can access it in town i have no issues.
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Post by broham2 on Jan 24, 2009 0:02:20 GMT -5
Yeah I personally think that using the changer for a quick change of clothes, especially to use the change as a disguise during pursuit, is not cool RP-wise.. my low strength rogue has struggled through carrying a complete spare set of armor/accessories this whole time.. and it hasnt been easy, but its possible.
That said, is it really so big of an issue to take it out of the menu completely? One of the coolest thing I found about this server when I first started was the customization you could have with your gear.
Besides, using the changer ties up the merchant so that transactions cant take place. Its really annoying when you need to buy/sell something and someone is taking their sweet ass time tryin to get their look down just right.
Thats my .02
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Post by Zealote on Jan 24, 2009 0:06:50 GMT -5
Yeah, at first, the changer wasnt in the eye menu. We had that problem with the lock up merchants. But all its needed is to use the apprentices to open the changer. The Thunderhammer has one and Maltz really need a fresh pair of hands to deal with all that stock he gets from the Thunderhammer. ;D
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Post by DM Sir Carnifex on Jan 24, 2009 0:09:19 GMT -5
I use the appearance changer as a DM quite frequently. I can't be taking NPCs to Maltz to get them a change of clothes. The change has to be done on the spot and it makes things so much easier. Without it I'd have to to port elsewhere or spend lots of time looking through the item browser to find exactly the look I want for an NPC.
Leave it in. I think the number of people who do quick clothes changes that way would be few. If they are that bad at RP, they'd likely be spotted out as RP nothings shortly anyway.
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Post by DEV Akavit on Jan 24, 2009 0:09:30 GMT -5
It is logical but until we get some sort of persistent storage it could be somewhat problematic for some cases. In the case of my bandit Gandy I had intended to set up a hideout for him so one could reasonably expect that he would have access to various supplies once he reached that location. Without the ability to actually store gear, it would be impossible to change appearance in a remote cave if the changer were removed (unless the PC carries multiples of items).
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Post by Zealote on Jan 24, 2009 0:12:10 GMT -5
I use the appearance changer as a DM quite frequently. I can't be taking NPCs to Maltz to get them a change of clothes. The change has to be done on the spot and it makes things so much easier. Without it I'd have to to port elsewhere or spend lots of time looking through the item browser to find exactly the look I want for an NPC. Leave it in. I think the number of people who do quick clothes changes that way would be few. If they are that bad at RP, they'd likely be spotted out as RP nothings shortly anyway. Lmao SirC, you have access to a million armors and weapons in the Tools...
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Post by DM Sir Carnifex on Jan 24, 2009 0:13:59 GMT -5
I use the appearance changer as a DM quite frequently. I can't be taking NPCs to Maltz to get them a change of clothes. The change has to be done on the spot and it makes things so much easier. Without it I'd have to to port elsewhere or spend lots of time looking through the item browser to find exactly the look I want for an NPC. Leave it in. I think the number of people who do quick clothes changes that way would be few. If they are that bad at RP, they'd likely be spotted out as RP nothings shortly anyway. Lmao SirC, you have access to a million armors and weapons in the Tools... True, but it's slower.
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Post by DEV Akavit on Jan 24, 2009 0:15:06 GMT -5
......you have access to a million armors and weapons in the Tools... And therein lies the problem.
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Post by Zealote on Jan 24, 2009 0:16:04 GMT -5
ROFL, im sure you get the hang of it in time...Just kidding man, but I really feel like the changer in the eye menu is too cheesy. Thats all.
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Post by Tiefling on Jan 24, 2009 4:00:57 GMT -5
I'd say keep the changer where it is. As for little real life facts, any soldier should be able to put on his full battle gear in less than five minutes, then change into the military sport clothes in less than five minutes. (This includes not throwing things into the locker, but placing them accordingly.) But I admit how 'military training' may differ from country to country and even inside the country itself. So, I would have no qualms with someone getting out of sight, stopping, opening the changer, and thus changing their appearance. Since one or two seconds within the PW's time settings, is, quite a lot of time. While also considering the limitations set for running away - you need to use certain pre-set points in order to leave your current map, area, zone, or location. Thus, I would view anyone complaining about the changer; a lousy role-player. A bit of black-and-white approach I know.
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devildog30
Active Member
"I SERVE THE FLAMING FIST"
Posts: 120
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Post by devildog30 on Jan 24, 2009 4:26:14 GMT -5
Oh hell no! That changer was a life saver, when it came to wearing that fugly FF armor. (No offense Iceshard)
You know what's even funnier, is that the changer now has an expansion pack out now on the Vault. That allows for even more options such as that wicked helm from my screen shots.
Semper Gumby (Always Flexible)
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Post by broham2 on Jan 24, 2009 11:19:49 GMT -5
I'd say keep the changer where it is. As for little real life facts, any soldier should be able to put on his full battle gear in less than five minutes, then change into the military sport clothes in less than five minutes. (This includes not throwing things into the locker, but placing them accordingly.) But I admit how 'military training' may differ from country to country and even inside the country itself. So, I would have no qualms with someone getting out of sight, stopping, opening the changer, and thus changing their appearance. Since one or two seconds within the PW's time settings, is, quite a lot of time. While also considering the limitations set for running away - you need to use certain pre-set points in order to leave your current map, area, zone, or location. Thus, I would view anyone complaining about the changer; a lousy role-player. A bit of black-and-white approach I know. I agree that changes should be quick and easy given the passage of time on the server, but you dont get to carry a weightless, limitless change of clothing either. If you want to change, carry the extra set of clothes...
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Post by Zealote on Jan 24, 2009 12:04:40 GMT -5
You guys just love the big cheese dont you?
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Post by Tiefling on Jan 24, 2009 12:13:06 GMT -5
Limitless?
I could agree with you if it were likely for someone to intentionally walk past people while having different clothes everytime. Clearly it is nothing more than a bad practical joke. Removing the changer would not prevent the described 'abuse'. We have a lot of clothes with practically no weight and you can get them practically for free.
Yeah, sounds like a nice way to create more crashes at Maltz's Shop. Just what we need. (Generally speaking I want to stay as far as possible from Baldur's Gate, just cant seem to take the crashes.)
And if by cheese you mean the only that can allow someone sneak past someone sitting next to the transition point. Yeah, I do love me cheese.
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