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Post by DM Sir Carnifex on Nov 9, 2008 19:53:32 GMT -5
If we did that, we'd have to get some air traffic control towers so you know when it's safe to fly. ;D
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Post by dyndrilliac on Nov 9, 2008 20:16:54 GMT -5
Invisibility, could help with that (any mage worth his salt should be able to make himself invisible in case of trouble), and the point of random encounters was that it's never truly safe to fly
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Post by DM Cephas on Nov 9, 2008 20:34:19 GMT -5
Out of curiosity, does it have to be magical? Why not make an armed horse carriage service that people would have to pay to use? It effectively "teleports" people their destination and it has RP consistency. It also has the advantage of being available to anyone --- anyone who has the money to pay for the service that is. Armed escort through dangerous roads may become expensive. Just a thought.
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Post by dyndrilliac on Nov 9, 2008 20:43:16 GMT -5
I only suggested a magical means of transportation because it would be the easiest implementation to explain away in an RP scenario. No one is going to question an incredibly powerful Wizard opening a portal to a nearby town. By all means, I am open to any quick methods of transportation that you guys are comfortable with. I'm just trying to give life to a feature I think is desperately needed
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Post by DM Sir Carnifex on Nov 9, 2008 20:49:33 GMT -5
Wagon transport, boat trips, and other such means of transport get my vote. I think they would add to the server. BUT... they should be very expensive and should take a certain amount of time - not as long as walking, but to be realistic, they couldn't be instantaneous.
These methods of transportation would also help increase traffic inside the towns. I wish there were more for the PCs to do inside towns so not everyone would be encouraged to run around in the wilderness at all times.
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Post by broham2 on Nov 10, 2008 0:19:48 GMT -5
I would think the fist, the candlekeep monks, and the priests of lathander would get irritated with wizards popping into their city, but maybe thats just me.
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lorgin2003
Senior Member
Dyn-o-miiiiite!!!
Posts: 373
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Post by lorgin2003 on Nov 13, 2008 8:10:39 GMT -5
I have been toying with setups for "fast" travel. I have scripted a usable set of rocks that block an Underdark tunnel shortcut. If you are small or intelligent enough to figure out a way through, you can use the one-way shortcut to cut a few minutes of travel out of your route. Also possible are cliff-climbing, rope swinging, swimming, ect. It's all about how far you can stretch the imagination really. The scripts are quite versatile. Now those ideas I like. It'd be fun to climb up cliffs on a rope (or fall down because you're not good enough ). here's a climbing system from the vault: nwvault.ign.com/View.php?view=NWN2CommunityNews.Detail&id=125
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Post by broham2 on Nov 13, 2008 9:42:43 GMT -5
The climbing system sounds like it has great potential. I'd love to see a few areas in the cloud peaks accessible only by climbing (White dragon?) and some areas in the UD would be cool too.
All sorts of places this could be used!
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davidb
Senior Member
Posts: 300
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Post by davidb on Nov 17, 2008 16:15:38 GMT -5
Well, if everyone could use fast travel we would never meet people on the road again. Most groups I've made came from an accidental encounter on the roads. And there's where most of the RP happens too, so anything that takes people out of the roads really sounds bad in my book.
On the other hand, a very limited form of teleport to town, could work. Limits should be placed on it, for sure, like min level, timeout, or money cost, so it's not exploited to do quests fast. But I can live without it, and would prefer development time spent on more dungeons, raids or quests.
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Post by luna on Nov 17, 2008 16:42:58 GMT -5
One other thing about fast travel/teleporting/ships/horses or whatever means it is. It does help players who say maybe can only login and play for an hour. Then they don't have to spend time running around all over the place trying to get to their destination, or spending 20-30 minutes running back to town to get more potions and healing kits, and then running back into the wilds. It also cuts down on map loads and server lag because a player can transition through less area's by alternate mode's of transportation.
I've played on large servers with no method of transportation where it was hard to get groups to go to the farthest area from town because nobody wanted to spend the 30 minutes it took to walk out there, and then another 30 minutes to walk back to town.
So fast travel means may be a bit cheesy at times in the RP realm, but also it helps get around the actual game mechanics you are stuck with in NWN2.
Anyhow.. I'm all for fast travel methods.
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davidb
Senior Member
Posts: 300
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Post by davidb on Nov 17, 2008 17:17:51 GMT -5
One other thing about fast travel/teleporting/ships/horses or whatever means it is. It does help players who say maybe can only login and play for an hour. Then they don't have to spend time running around all over the place trying to get to their destination, or spending 20-30 minutes running back to town to get more potions and healing kits, and then running back into the wilds. It also cuts down on map loads and server lag because a player can transition through less area's by alternate mode's of transportation. This is not a very large world, and really, 30 mins it a little stretching it... watch the clock next time you run from Nashkell to BG, unless your computer has trouble with zoning, shouldn't take much more than 10 mins, and you're crossing the whole world. And if what you need is resupply, Beregost is in the middle of the world anyways. Now, if we had twice the zones, we would need a couple fast-connections between them, like ships, portals, etc. Not the case, I think.
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Post by borton on Nov 17, 2008 22:55:01 GMT -5
ya iam for that i liek to see druids jump from tree to tree or form one tree in one zone to a nother
borton
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Post by DM Sir Carnifex on Nov 17, 2008 22:57:23 GMT -5
ya iam for that i liek to see druids jump from tree to tree or form one tree in one zone to a nother borton I know one druid that would fall out of the tree if he tried that.
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Post by dyndrilliac on Nov 18, 2008 4:17:49 GMT -5
I'm not as into the climbing system as I am into the other methods because I don't have the skill points to blow on a climb skill or the empty gear slots to equip myself with items that do nothing but improve said climbing skill, but I suppose the greater get gets priority. davidb: That's a grossly inaccurate standpoint in my opinion. I'm sure the people who want the RP along the road like yourself will still take it, while the people who run right past everyone else with invis on will elect the fast travel system. I doubt much will change, the roads will just be less crowded with travelers not interested in RP at the moment, which also means less stress on the server with people transitioning there way across the world. If people don't want to strike up a conversation along the road you shouldn't have to force them.
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Post by luna on Nov 18, 2008 14:25:30 GMT -5
This is not a very large world, and really, 30 mins it a little stretching it... watch the clock next time you run from Nashkell to BG, unless your computer has trouble with zoning, shouldn't take much more than 10 mins, and you're crossing the whole world. Hey David.. I wasn't particularly meaning BG with the 20-30 minute walk thing. My reference was to other servers I have played on that had huge worlds (much bigger than BG). But if BG keeps adding more area's and expanding, I would imagine this would be possible here as well. Mmm, and I think if you walk from BG to Cloudspeak, it would probaly take 15-20 minutes. But your right, I havent timed it.
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