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Post by Iceshard on Jun 7, 2008 21:29:09 GMT -5
Cool, that should remove the random bodies that have been left behind from a couple of my events.
As for my distance next to the sapper, I was right over top of the body (granted there could of been some lag and I was actually a safe distance away) but on another one, as I ran away and pursuing elite got caught in the blast and went BOOM....
Also one thing I did not post on the Horse at Friendly Arm Inn was that one is set to Plot.. so he just runs around inside the wall killing everything like a flying unicorn..
Also some of my results are a little skewed as I am level 6, almost 7, so right now Im the highest level thing on the sever, using all +1 gear. Reason being is the char I made in the closed beta mod, carried over. Not a big deal as it gives me more time to run events right now and less worrying about staying equal level with people.
-Ice
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Post by Iceshard on Jun 8, 2008 0:09:41 GMT -5
Updated Creature Bugs: -Sapper explosion does work, and it does have a reflex save. -Chests disappear to quickly, I killed one golin who popped a chest, and was still fighting the other when it poofed on me.
Merchant Bug: -Sorcerous Sundries has a 0 buy value on everything -The door leading into S.S is not all the way up against the tower, so there is a big gap making the door appear to float.
-Ice
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Post by volendrung on Jun 8, 2008 5:15:48 GMT -5
In the elfsong tavern there is a door inside one of the kitchen walls with furniture in the front of it.
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Post by mongo988 on Jun 8, 2008 21:39:17 GMT -5
In the other tarvern (cant remeber the name) there is a door in the kitchen wall as well. also when sitting on the benches named "wooden bench with carvings" in said in the PC faces the wrong way
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Post by Iceshard on Jun 10, 2008 21:47:22 GMT -5
Fugue Plane -Bone Castle
Inside the castle with Myrkul there is a sarcofigi that contained a set of emmense gloves of power "Gloves of the Cat Queen" Something like +d12 magical dmg, +8 dexterity, +6 Attack bonus and some other stuff. Figured you may want to take these out lol.
-Ice
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Post by Iceshard on Jun 10, 2008 21:48:14 GMT -5
On the above post, I found the gloves using my DM, so I destroyed them.
On another note, where is cloakwood.. we have the three levels of mines in, but cloakwood it self is not in the mod anymore. -Ice
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Post by Sojourn on Jun 10, 2008 22:07:40 GMT -5
On the above post, I found the gloves using my DM, so I destroyed them. On another note, where is cloakwood.. we have the three levels of mines in, but cloakwood it self is not in the mod anymore. -Ice In the DM Client it is supposed to be under "Western Cloakwood".
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Post by Iceshard on Jun 10, 2008 23:33:48 GMT -5
Yeah I have been there, but I was looking for the cloakwood out of the closed beta.. the original one with a couple caves in it and what not.. That beholder and I have a score to settle.
-Ice
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Post by gwydion669 on Jul 5, 2008 0:39:55 GMT -5
I had a hard time finding this ... another vote for a sticky.
Right now I'm more involved in learning my way around PW's (not "shouting" at everything by accident, etc) than concentrating on bugs. I'll post 'em as I see 'em.
1) Statues in Temple of Ilmater can be walked thru (BG)
2) Description of Dabron Sashenstar (Elfsong Tavern): "him self" should be one word, "board" should be "bored."
3) All the merchants have items "for sell." Shouldn't that be either "for sale" or "to sell"?
4) I _think_ it was the Temple of Mystra that was marked on the city map as "insert string"
I was asked to log off then log back in this morning. Something about testing a new DMFI tool. I don't know if it was related, but I was able to join a small party later (YAY!). It looked like everytime we went through a transition on the way to Beregost, we'd all crash.
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Post by gwydion669 on Jul 5, 2008 20:55:17 GMT -5
First level of the mine in the Cloakwood, there was a few tiles that had the "2d object" multi-color "something is missing" here thingee. I do have MotB installed.
Would have checked deeper but I ran out of healing potions and have little money to buy more <sticks tongue out>
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Post by whenwizardswar on Jul 5, 2008 23:48:23 GMT -5
It looked like everytime we went through a transition on the way to Beregost, we'd all crash. -This is notorious on almost all nwn2 servers, and i mean alot (I've played like eight and they all have the same problem). I dont think its server related, but i could of course be wrong. Safe bet, two at a time, or even 3 tops just to be safe. -As for the earlier post about holding off on levels. I may be wrong again, but that might be hard coded, every server I have been on, nwn1 or nwn2 had that. When you gain a level, if you dont take it you can get half way to next level before the game FORCES you to take it. For example a non ecl char needs 3000xp to get from level 3-4, if you got to level 3 and dont take the level, once you get 1500xp (half way between 3,000 and 6,000) you HAVE to take the level or you dont gain any more xp. I'm have seen alot of people hold off on levels, so I'm assumeing this isnt fixed, and i dont think it can be. -I have also noticed alot of dead NPCs, earlier today i found the thunder hammer merchant near death. -At the risk of irritateing people, i do not think the monster mobs should be changed. If your fighting a band of goblins and more join the fray...well makes you think about traveling alone. -I'll end up double posting, but sappers need to alittle..tweaked in terms of hit dice, they have more then ten hit dice, yet have 10 hp, but then again I dont know their stats so this could very well be legitmate. I think this thread is a good idea, and now that I have a grasp of the server and I've made myself at home, even though I am not a dm I will probably start looking for all kinds of kinks.
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Post by Iceshard on Jul 6, 2008 8:10:53 GMT -5
yeah something tells me they set the Sapper at 10 HP intentionally, which is suitable seeings on how they are suicide bombers.
As for the level thing, yeah people want to hold off to keep gaining xp, little do they know, it doesnt matter because after you gain a level and dont take it, your XP is still calculated as if you had leveled.. Example: your level 8 and just hit level 9 but dont complete level up. Your still going to get the xp you would if you were actually level 9... meaning you dont gain anything lol.
As for the zone crashing, it plagues any server.. turns out the transitions are really picky on how many go through them and how quickly. Try not to pack 5 people into a transition at once, and party transitions dont make it any better seeings on how everyone transitions at once from where ever they may be.
Some NPC's still need to be set to plot. The thing that bugs me about that is people will kill or almost kill the NPC's, but if you can damage them the first swing chances are they arent plot and you have proved your point.
I can confirm the Missing 2DA error in cloakwood mines, it happens for me as well. Dont know why, but I dont really mind either. Its dark enough down there you dont see them much.
-Ice
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Post by gwydion669 on Jul 6, 2008 19:38:12 GMT -5
Found a couple more items you may or may not be aware of ...
1) Candlekeep (Good Lord! It's beauuuutiful!): most fences can be walked thru 2) Boulders in the upper NW quadrant of goblinland north of Beregost can be walked thru 3) Beregost: Bad cow! Evil cow! Crazed killer cow!
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Post by norikcain on Jul 7, 2008 20:31:55 GMT -5
Beta 4 bugs report here?
1. Ive noticed the orc raiders in the woods of sharp teeth and also the cave there do not give any xp, not even 1. May be because im too high level but usually you get 1 xp even from the lowest level monsters.
2. The cleric type orcs in the woods of sharp teeth cave have no name. Its blank. just has their health status.
Ill report more as i find them.
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Post by DEV Driller on Jul 7, 2008 20:49:56 GMT -5
The XP issue is fixed. The Orc Clerics are anonymous... -driller Beta 4 bugs report here? 1. Ive noticed the orc raiders in the woods of sharp teeth and also the cave there do not give any xp, not even 1. May be because im too high level but usually you get 1 xp even from the lowest level monsters. 2. The cleric type orcs in the woods of sharp teeth cave have no name. Its blank. just has their health status. Ill report more as i find them.
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