|
Post by dyndrilliac on Oct 26, 2008 16:49:15 GMT -5
Hi all, I'm new to this PW and let me first say I think the level of immersion is great, and everyone involved has done a wonderful job.
I just started my first character, a Warlock, and I started out by picking some fights with the wolves outside the Farmlands. Is there a quicker way to grind out some early levels? The 12 XP per kill from the wolves doesn't go a long way to my XP bar. I picked a drow character, and while I know that they take longer to level for balance reasons, hardly making a dent in my XP bar by killing creatures that have killed me a couple of times now (and thusly sent me packing to Myrkul and a 5% XP loss) kind of surprised me. I nice passerby suggested the Bandit Camp in the same area, and I found nothing but more wolves.
Does anyone have any suggestions that they would like to share? Keep in mind I still only have the gear I started with (the starter warlock Leather Armor), and while I have considered that may have something to do with it, I am used to still at least being able to hit my first level up without going and buying my first set of gear.
|
|
|
Post by DEV Akavit on Oct 26, 2008 17:39:11 GMT -5
I play Flail who is undoubtedly the most famous warlock on the server.
I can't remember but I think I got to 2nd level entirely (or mostly at least) on wolves since I wanted the gold anyway. The bandits in the caves give a little more xp and are not too much more difficult to kill.
The best thing to do is to form a party with other low levels and kill gnolls or get an escort to Beregost and back to complete the Maltz quest.
The kobolds in the ruins are fun but they are scripted to form groups and therefore are very dangerous to low level PC's.
|
|
|
Post by DM Sir Carnifex on Oct 26, 2008 17:50:09 GMT -5
Note that the bandit camp itself has no bandits. You have to enter the caves nearby.
If you are a drow, be sure you hide that fact before looking for a party.
One good way to get xp at low levels is to join an event if one is running.
|
|
|
Post by dyndrilliac on Oct 27, 2008 16:09:32 GMT -5
How does one go about hiding the fact that they are a drow? Isn't the Obsidian skin a dead giveaway?
|
|
|
Post by caveman282 on Oct 27, 2008 16:15:01 GMT -5
Heres a tip I've figured out also. I'm pretty new here also but I learned that when you "con" a mob the "con" isnt correct. You have to experiement on what you can and cant handle. I learned that just cause its yellow to you it prolly will be the death of you but somthing that is effortless or white will yeild good xp still. So go out and explore and find what you can handle. A fight might be better with goblins where a rogue might be better with wolfs and a mage against ogres. Ya never know until ya find out. The best time to learn ya limits is when ya still young and the xp hits dont hurt near as bad imo.
|
|
|
Post by caveman282 on Oct 27, 2008 16:43:56 GMT -5
How does one go about hiding the fact that they are a drow? Isn't the Obsidian skin a dead giveaway? Its easier then concealing the fact somone is a halfling. With a full helm you can cover your face, hair,ears and then wear full plate and gloves to cover your hands and finish it off with boots and viola your corvered. Unless you have xray vision and can see through it .
|
|
blev
New Member
Posts: 14
|
Post by blev on Oct 27, 2008 21:56:39 GMT -5
The starting off seemed to me good, very challenging, spending a lot of time killing stuff to get enough money to buy some good stuff I seen in the shops. But once equiped, most of the monsters were too easy and gave out way too much xp.
Also remember that playing a Drow, off the bat you are going to take you more xp to gain a level then if you would have taken a standard race.
|
|
|
Post by Iceshard on Oct 28, 2008 8:35:19 GMT -5
Haunted Manor you had better be packing some 40+ AC to not get tossed around like a rag doll. Even if you do have some DR spells, you will need quite a few just to stay alive. Its fun! Everyones doin it!! Youll be popular!!
-Ice
|
|
|
Post by blametherogue on Oct 28, 2008 8:52:24 GMT -5
Actually Ice the new hot spot is the Cloud Peaks....they left the mannor! Now we have a bunch of lonelly nasty skellies there....poor guys... i'd keep them company, but 40+ac? i dont have any toons with ac that high. that's what i get for not playing pure mages
|
|
|
Post by Iceshard on Oct 28, 2008 8:56:00 GMT -5
my thief can do it, my cleric did it.. There are ways... -Ice
|
|
|
Post by DEV Akavit on Oct 28, 2008 17:54:08 GMT -5
And my warlock can do it.
|
|
atlas
Active Member
Posts: 177
|
Post by atlas on Oct 31, 2008 7:59:04 GMT -5
You have to play a character that has access to powerful ac/dr/concealment spells or one that gains ac through tumble and feats to get past the mid teens in levels on your own. This makes strength based melee characters and ones that use 2 handed weapons useless for the most part. My Paladin wouldnt have gotten past level 13 on his own yet i know of many casters/ac'ers who can solo easily. Not something i agree with.
|
|
|
Post by DEV Akavit on Oct 31, 2008 18:34:17 GMT -5
You have to play a character that has access to powerful ac/dr/concealment spells or one that gains ac through tumble and feats to get past the mid teens in levels on your own. This makes strength based melee characters and ones that use 2 handed weapons useless for the most part. My Paladin wouldnt have gotten past level 13 on his own yet i know of many casters/ac'ers who can solo easily. Not something i agree with. The server is improving dramatically in this regard. with 5 hours between rests and hard core rules in effect, spellcasters are losing some of their edge. I expect that the developers plan to continue this trend until more people start forming parties.
|
|
|
Post by DM Cephas on Oct 31, 2008 19:17:26 GMT -5
You have to play a character that has access to powerful ac/dr/concealment spells or one that gains ac through tumble and feats to get past the mid teens in levels on your own. This makes strength based melee characters and ones that use 2 handed weapons useless for the most part. My Paladin wouldnt have gotten past level 13 on his own yet i know of many casters/ac'ers who can solo easily. Not something i agree with. The server is improving dramatically in this regard. with 5 hours between rests and hard core rules in effect, spellcasters are losing some of their edge. I expect that the developers plan to continue this trend until more people start forming parties. I agree there. DM's are becoming more liberal with dispel magic too The last event I was in had Nahum without magical defenses blasting away and getting pelted with giant arrows. It was a painful exercise. It was fun though. I say build your PC the way you want. Then join a guild so you have people you can always join up with for minotaur-raiding parties. That's why the Weave Masters have Weave Guardians protecting them
|
|
|
Post by DEV Akavit on Nov 1, 2008 1:17:35 GMT -5
Dispel magic is loads of fun. Especially when a level 21 warlock is de-buffing a low-teens mage. (Lana knows all about this)
This server is certainly gearing more and more towards parties. Spellcasters almost need a good melee character to help them up the first few levels. Melee based PC's can usually take on bandits and possibly gnolls at level one but really benefit from having magic backup. Today Kerto Brundenburg leveled to 10 with help from Hex Twigfoot while she leveled to 7. Neither character could have pulled off an hour of grinding bugbears alone but together (along with a healthy dose of healing kits and potions) they were unstoppable. Kerto parried the blows and Hex dealt out a reliable 10 points of damage a round with ranged attacks.
Also. Don't be afraid to buy lots of potions for those early periods of grinding. I spent around 1000 gold on barkskin, bulls strength and minor healing potions when I started my barbarian character. He leveled to 2 on gnolls even though he was alone (very tough for an unaided level one). That batch of potions carried him all the way to level 4.
|
|